...The Company, Inc.
Memory Game
2025 GMTK 96 Hour Game Jam
The Company, The Company Inc., is a memory-driven game where players respond to incoming emails and must deliver correct responses to survive their internship. I led the project, blending leadership, systems design, and technical implementation to bring the game together under a 96-hour jam limit using the theme Loop.
Role
Engine
Platform
Systems Designer
Unreal Engine 5
PC / Windows
Moon's Over My Hammy
Cooking Game
2024 - 2025 Capstone Game
Moon’s Over My Hammy is a cosmic cooking game where players serve eccentric customers while racing to pay off a crushing diner debt. I led the project managing team workflow, marketing, and design while also implementing systems such as saving, time cycles, audio, and level/world design. At a critical point, I redirected development by narrowing the scope to one core mechanic, allowing the team to recover and deliver a complete game.
Role
Engine
Platform
Producer & Systems Designer
Unreal Engine 5
PC / Windows
Personal Space
Searching Game
2025 Global Game 48 Hour
Personal Space is a surreal, liminal exploration game where players control a fragile wisp, growing near good entities and shrinking near evil entities. I led the team and developed the player’s movement, growth mechanics, lighting, and camera system, My work focused on delivering both functionality and thematic consistency under the jam’s 48-hour time limit and theme Bubble.
Role
Engine
Platform
Gameplay Designer
Unreal Engine 5
PC / Windows
Rabbit Escape
Stealth/Escape Game
2024 New Mexico 48 Hour Game Jam
Rabbit Escape is a stealth/escape game where the player rabbit traverses a dangerous household while evading capture by its owner, Amy. I led the project and built Amy’s AI systems from scratch, including patrols, detection, and reactions using Unreal’s behavior trees. My work made Amy a dynamic and reactive antagonist, driving the game’s core mechanic. We delivered the game within the 48-hour time limit using the theme Pulse.
Role
Engine
Platform
AI Designer
Unreal Engine 5
PC / Windows
The Smithy
Timing/Precision Game
2024 Team Game
The Smithy is a timing/precision game where players forge and sharpen swords for their king, risking execution for failure. I served as a designer and project lead, overseeing Unity implementation, textures, animation states, the level, and menus while guiding the game’s overall structure.
Role
Engine
Platform
Game Designer
Unity
PC / Windows
Chop and Slaughter
Strategy Game
2024 Team Game
Chop and Slaughter is a wave-based strategy game where players expand a lumber camp while harvesting resources and fending off escalating elvish attacks. I led the project and built core systems including unit movement, unit production, unit selection, and UI/UX. This was my first Unreal Engine 5 project, where I combined leadership with system design to deliver a functional and engaging strategy game.